
xaitment engineers intelligence that mirrors reality. Highly modular and completely intuitive, our comprehensive AI solution suffuses your game’s enemies, creatures, machines and other agents (bots) with lifelike behaviors.


Standard-Level AI
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This pathfinding module uses a unique spatial subdivision technique for automating the creation of navigation meshes. xaitMap Details
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This movement module features numerous standard movement behaviors (e.g. move, seek, flee, etc.), yet has the flexibility to easily add custom movement behaviors, if needed.
xaitMove² Details
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With this hierarchical, probabilistic Finite State Machine (FSM), you can easily define complex state machines that provide a large degree of unpredictability to the behavior of your agents. xaitControl Details
High-Level AI
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The xaitThink module enables agents to learn by experience or inference, to react to varying situations and to act autonomously within their world. xaitThink Details
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With xaitKnow, you can create or change the world description with a simple, graphical editor instead of writing code. xaitKnow Details
Artificial Intelligence
AI is one of the most important aspects of any game; yet it often falls short of how humans and objects really act. Humans and objects can learn from their mistakes. They sometimes act irrationally. They forget. Artificial Intelligence in games rarely takes these realistic characteristics into consideration. That’s where xaitment’s technology stands out.
More than Pathfinding
With xaitment’s AI, bots learn from their mistakes, coordinate activities, compete with each other and achieve their goals with uncanny realism. They do not just move from one pre-defined spot to another – as in life, they move to random locations based on their goals, their environment and their influences.
Download the BrainPack SDKs and use them for free in your Demos&Pitches. BrainPack Details

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